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Unity cloud build shaders 3.0 windows
Unity cloud build shaders 3.0 windows







Here I attach a picture with data about my GPU and VRAM it can use up to 3GB for VRAM as needed.Īlso I attach a log file of FS17 that is working under DirectX 11. I got hd 6950 1gb windforce 3x and its also weak card for descop pc system but hey atleast its enough to play FC Primal,withcer 3,gta 5 and some more games but with some i have problems ofcource i can upgrade my but im atm lazy to buy new one Is that maybe 512mb Vram card couse if it is then her support is dx10.1 even ur dx inside windows support dx11 Your version is 3.30 NVIDIA via Cg compiler

unity cloud build shaders 3.0 windows

Shader Version: 3.30 NVIDIA via Cg compilerĮrror: GLSL version 4.50 or better is required. GIANTS Engine Runtime 8.0.0 (17741) 64bit (Build Date: Nov 6 2018)Ĭopyright (c) 2008-2018, GIANTS Software GmbH (), All Rights Reserved.Ĭopyright (c) 2003-2018, Christian Ammann and Stefan Geiger, All Rights Reserved.ĬPU: Intel(R) Core(TM) i3-2120 CPU 3.30GHz I installed the drivers on the video card, Direct x 11, 10, microsoft net framework, swift shader and for nothing. Thanks for any input.I meet this problem and I can not get over it. Grap$$anonymous$$cs card makes no difference, as it behaves the same on laptop as well as desktop with a fairly decent geforce 560TI. It's interesting to note, we are running the project on a laptop at great fps, but for some reason it feels as though we are $$anonymous$$tting some restrictions. There is no option to reduce object and or texture sizes. We need these textures $$anonymous$$gh rez, it is an arc$$anonymous$$tectural visualization project w$$anonymous$$ch demands it. Any ideas? We are confortable with Unity and would hate to go back to UDK, however, we did not experience such issues with UDK. It is clearly not a shader problem, as I mentioned when the textures are lowered it runs fine.

unity cloud build shaders 3.0 windows

It seems to me that we are $$anonymous$$tting some sort of memory limitation.

unity cloud build shaders 3.0 windows

To solve t$$anonymous$$s problem, I have to downscale some textures and do a rebuild at w$$anonymous$$ch point it runs fine. In the editor I can play fine with no issue. I have run into a situation where once the project is built, I start it and the whole screen displays pink. All of our textures are huge in sizes, minimum 1024x1024 and max 4096x4096.

unity cloud build shaders 3.0 windows

There are hundreds of objects along with materials and textures. We are doing an interactive arc$$anonymous$$tectural visualization project.









Unity cloud build shaders 3.0 windows